Poker, a globally popular card game, captivates players with its perfect blend of simple rules and deep strategic elements. From casual home games to high-stakes professional tournaments, poker offers unique appeal through its combination of probability, psychology, and skill. This comprehensive guide explores poker hand rankings in encyclopedia-style detail, covering fundamental rules to advanced strategies, probability analysis to data-driven decision making.
Chapter 1: Fundamentals of Poker Hands
1.1 Standard Deck Composition
A standard poker deck contains 52 cards divided into four suits: spades (♠), hearts (♥), clubs (♣), and diamonds (♦). Each suit includes 13 ranks: Ace (A, typically valued as 1 or 14), 2 through 10, Jack (J), Queen (Q), and King (K).
1.2 Hand Rankings Definition
Poker hands are specific combinations of cards that determine winning outcomes. While different poker variants may use slightly modified hand rankings, most follow the same fundamental hierarchy.
1.3 Standard Hand Rankings
1.3.1 Royal Flush
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Definition:
A, K, Q, J, 10 of the same suit
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Probability:
0.000154% (1 in 649,740)
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Example:
♠A ♠K ♠Q ♠J ♠10
1.3.2 Straight Flush
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Definition:
Five consecutive cards of the same suit
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Probability:
0.00139% (1 in 72,193)
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Example:
♥9 ♥8 ♥7 ♥6 ♥5
1.3.3 Four of a Kind
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Definition:
Four cards of the same rank plus one unrelated card
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Probability:
0.0240% (1 in 4,165)
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Example:
7♠ 7♥ 7♦ 7♣ K♠
1.3.4 Full House
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Definition:
Three cards of one rank plus two cards of another rank
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Probability:
0.1441% (1 in 694)
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Example:
J♠ J♥ J♦ 3♣ 3♠
1.3.5 Flush
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Definition:
Five cards of the same suit (non-consecutive)
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Probability:
0.1965% (1 in 509)
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Example:
♠A ♠9 ♠6 ♠4 ♠2
1.3.6 Straight
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Definition:
Five consecutive cards of mixed suits
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Probability:
0.3925% (1 in 254)
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Example:
9♠ 8♥ 7♣ 6♦ 5♠
1.3.7 Three of a Kind
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Definition:
Three cards of the same rank plus two unrelated cards
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Probability:
2.1128% (1 in 47)
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Example:
Q♠ Q♥ Q♦ 9♣ 4♠
1.3.8 Two Pair
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Definition:
Two cards of one rank, two cards of another rank, plus one unrelated card
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Probability:
4.7539% (1 in 21)
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Example:
K♠ K♥ 5♦ 5♣ 8♠
1.3.9 One Pair
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Definition:
Two cards of the same rank plus three unrelated cards
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Probability:
42.2569% (1 in 2.4)
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Example:
10♠ 10♥ A♦ 7♣ 2♠
1.3.10 High Card
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Definition:
No matching cards or sequences; highest card determines strength
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Probability:
50.1177% (1 in 1.99)
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Example:
A♠ K♦ 9♣ 5♥ 2♠
1.4 Special Variants: Lowball and High-Low Split
Some poker variants modify standard hand rankings:
1.4.1 Lowball Games
Players aim for the lowest possible hand (Aces low, straights and flushes don't count). Popular in Razz and 2-7 Triple Draw.
1.4.2 High-Low Split Games
The pot is divided between the highest and lowest qualifying hands (Omaha Hi-Lo, Stud Hi-Lo).
Chapter 2: Probability Analysis
2.1 Calculating Hand Probabilities
Understanding hand probabilities is fundamental to strategic decision-making. These calculations use combinatorial mathematics based on a 52-card deck.
2.2 Key Probability Factors
Several variables affect hand probabilities:
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Game type (number of hole cards, community cards)
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Number of players (more players reduce certain hand probabilities)
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Known cards (your hole cards and community cards change remaining deck composition)
Chapter 3: Strategic Applications
3.1 Starting Hand Selection
Optimal starting hands vary by game type:
Texas Hold'em
Premium hands: AA, KK, QQ, AKs. Playable connectors: JTs, T9s, 98s.
Omaha
Strong starters: AAxx with suited/connected cards. Avoid "danglers" (unconnected low cards).
3.2 Betting Strategies
Key betting concepts:
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Value Betting:
Extracting maximum value from strong hands
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Bluffing:
Representing strength with weak holdings
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Pot Control:
Managing bet sizing to control pot odds
Chapter 4: Data-Driven Poker
4.1 Hand History Analysis
Recording and reviewing past hands helps identify leaks in strategy.
4.2 Opponent Profiling
Tracking opponents' tendencies (aggression frequency, bluffing patterns) enables targeted adjustments.
Chapter 5: Game-Specific Rules
5.1 Texas Hold'em
Two hole cards, five community cards. Best five-card hand wins.
5.2 Omaha
Four hole cards (must use exactly two), five community cards.
5.3 Seven-Card Stud
Seven cards dealt (three face-down, four face-up). No community cards.
Chapter 6: Psychological Elements
6.1 Bluffing Techniques
Effective bluffing requires balanced frequency, credible story-telling, and proper opponent targeting.
6.2 Behavioral Tells
Physical and betting patterns can reveal hand strength information.
Chapter 7: Historical Context
Modern poker traces its roots to 19th century America, evolving from European card games. The World Series of Poker (1970) and online poker (2000s) drove global popularity.
Chapter 8: Essential Terminology
Key poker terms include:
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Ante:
Forced pre-game bet
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Flop:
First three community cards
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Kicker:
Tie-breaking side card
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Nuts:
Best possible current hand
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Position:
Order of betting action
Chapter 9: Responsible Play
Maintaining proper bankroll management, avoiding tilt (emotional play), and respecting game integrity are essential for sustainable poker success.